Craps with Playing Cards

Setting and influencing the dice roll is just part of the picture. To beat the dice you have to know how to bet the dice. Whether you call it a "system," a "strategy," or just a way to play - this is the place to discuss it.

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Texas Tosser

Craps with Playing Cards

Post by Texas Tosser » Wed Dec 07, 2011 12:56 pm

Howdy carbon based beings (you too Wolfbyte)... :)

I've been lurking but not posting much recently. Kind of taking a break from throwing da bones too.

Yesterday I was in Oklahoma on business and on my way back to the Big D, I stopped at Choctow and tried their craps table. Instead of dice they use 12 playing cards (6 red and 6 blue). I had heard and read about this, but never witnessed/played it. The shooter gets to pick a number between 1 and 6. The 'dealer' then removes the number of cards selected and turns over the next cards of different color.

At first it was weird. After a while it kind of grew on me... I played for an hour, lost $30 and finished my trip home.

In that hour I probably saw 20ish 'come out rolls'. We passed on 5-7 points out of the twenty. Saw just about everything you'd normally see in a choppy everyday dice game except one thing... NO PSO's. NONE. ZERO. ZIP. NADDA.

I can't remember the last time that happened in one hour at a table with dice. A short lived start high and regress Iron Cross (IC) would have cleaned up. Like a $410 IC on the first roll after point is set ($70 minimum win), regress to $82 on the 2cd ($14 min. win) and settle in at the $41 IC for the 3rd roll.

The logic side of my gray matter says all the probabilities are the same. But when was the last time you saw ZERO PSO's after 1 hour on your std choppy table with 5 - 10 random shooters?

Tex

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Re: Craps with Playing Cards

Post by Mad Professor » Wed Dec 07, 2011 1:22 pm

Hi TT,

My sense of it is, that if you start betting the $410-Iron Cross Regression that you described above; soon enough, you'll see more PSO's than you ever thought imagineable.

MP



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heavy
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Re: Craps with Playing Cards

Post by heavy » Wed Dec 07, 2011 2:35 pm

I guess they use six red cards and six blue cards so they can keep straight which die is which. Helps those card controllers influence the outcome of the roll - although I'm not sure how you have an off axis toss with cards. Nah, just joking. Card Craps has been around awhile out on the left coast. It's ridiculous how some casinos (Indian joints) are so scared of dice. I realize the "no dice" thing is a regulatory issue, but come on, guys. "Controlling your destiny" by rolling the dice is a big part of the attraction of the game.

MP - are you saying those casinos might slip in a deck of those Saturday night "fight night" 5-2 seven cards? Oh, the humanity.
"Get in, get up, and get gone."
- Heavy


Texas Tosser

Re: Craps with Playing Cards

Post by Texas Tosser » Wed Dec 07, 2011 4:37 pm

You probably right MP. Like when I started to use JP's Ricochet method betting a $100 No 4 on the come out to protect a $50 DP bet. It never was a problem on Wincraps... :lol:

Sure enough, my first time trying it the point came out on 4 and then of course the shooter made his point meaning I'm down $150 in about 30 seconds. So I figure beginner's bad luck, right? I do the same thing again with a No 10 and DP bet. Now I'm down $300 wondering what the hell just happened??

Oh the humanity... :cry:

Tex

Mad Professor
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Re: Craps with Playing Cards

Post by Mad Professor » Wed Dec 07, 2011 4:53 pm

Oh the humanity indeed.

If you are looking to use JP's Ricochet, or the above-noted $410-IC Regression on random-rollers; then prepare for a rude rectal reminder that randomly-rolled outcomes can be rougher than ever envisioned.


MP


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