An All Tall & Dont's Play
Posted: Wed Mar 08, 2017 7:15 am
Here's a little hybrid play of sorts involving dark side play with an All Tall bonus bet allowing you to maybe capitalise on a longer roll.
So, firstly the come-out:
$15 DP
$40 lay on the 10
$5 All Tall
The good:
2 or 3, you win $15 on your DP. Rack or stack depending on your preference in these situations.
12 - DP pushes, but it's a great start to the Tall.
7 out - no harm done. The lay on the 10 gets you back in the game.
The bad:
11 - lose your DP, so reload, but at least you have a useful number marked on the Tall
The ugly:
10 - you get whacked for $40, but you have some consolation in that your DP is now playing a preferred number, plus you have started your Tall with the trickiest box number gone. Sometimes that 10 is coming back to bite you again though and that is really ugly on this play........
Following the come-out game, once a number as been established, take down the lay on the 10 and wait and see how things develop. An immediate PSO gives you $10 profit - 15DP less the 5 lost on the Tall. My preference is to wait until two numbers have been marked on the Tall bet, then place a $10 DC. Here a 7 is going to be a wash - 15DP less 10 DC and 5 Tall. Again an 11 is not good, but may be useful to your Tall bet. Your choice if you reload the DC after an 11 or not. I may do once only.
Assuming you get a DP and one DC established, you are in fairly good shape. Quick 7 out brings profit, continued hand of length leaves you dodging bullets, but your Tall may develop nicely. If the shooter does make his/her point then you are losing your $15DP and will need a passline/DP in play to keep the Tall running. After one point you may decide to go passline instead as a transition move and some protection on the Tall. But also consider that you may well still have a DC in play and that gives you 7-out protection on the new come-out.
If you get to the stage of the Tall just having a single box number left to complete, then a lay can be considered given the bet pays $175 and gives you some nice hedge room if you wish.
All in all this is never got to be the best mathematical play and probably needs some finessing, but I was looking at finding a don't play that did have something running in the background if a shooter gets hot.
Thoughts?
So, firstly the come-out:
$15 DP
$40 lay on the 10
$5 All Tall
The good:
2 or 3, you win $15 on your DP. Rack or stack depending on your preference in these situations.
12 - DP pushes, but it's a great start to the Tall.
7 out - no harm done. The lay on the 10 gets you back in the game.
The bad:
11 - lose your DP, so reload, but at least you have a useful number marked on the Tall
The ugly:
10 - you get whacked for $40, but you have some consolation in that your DP is now playing a preferred number, plus you have started your Tall with the trickiest box number gone. Sometimes that 10 is coming back to bite you again though and that is really ugly on this play........
Following the come-out game, once a number as been established, take down the lay on the 10 and wait and see how things develop. An immediate PSO gives you $10 profit - 15DP less the 5 lost on the Tall. My preference is to wait until two numbers have been marked on the Tall bet, then place a $10 DC. Here a 7 is going to be a wash - 15DP less 10 DC and 5 Tall. Again an 11 is not good, but may be useful to your Tall bet. Your choice if you reload the DC after an 11 or not. I may do once only.
Assuming you get a DP and one DC established, you are in fairly good shape. Quick 7 out brings profit, continued hand of length leaves you dodging bullets, but your Tall may develop nicely. If the shooter does make his/her point then you are losing your $15DP and will need a passline/DP in play to keep the Tall running. After one point you may decide to go passline instead as a transition move and some protection on the Tall. But also consider that you may well still have a DC in play and that gives you 7-out protection on the new come-out.
If you get to the stage of the Tall just having a single box number left to complete, then a lay can be considered given the bet pays $175 and gives you some nice hedge room if you wish.
All in all this is never got to be the best mathematical play and probably needs some finessing, but I was looking at finding a don't play that did have something running in the background if a shooter gets hot.
Thoughts?