Tight systems

Setting and influencing the dice roll is just part of the picture. To beat the dice you have to know how to bet the dice. Whether you call it a "system," a "strategy," or just a way to play - this is the place to discuss it.

Moderators: 220Inside, DarthNater

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Operator
Posts: 229
Joined: Sun Apr 29, 2012 5:08 pm

Tight systems

Post by Operator » Sun Dec 15, 2013 1:05 am

Ok weve covered the aggresive systems lets look at tight systems. Heres one when you just cant get more then 5 numbers to roll but your not going point out. I modified this system from what wayne dc showed me years ago in his system you left the 6&8 up on the shooter hoping for a decent run. You started with across and on any hit you brought down the 4 and ten next hit on inside you brought down the 5&9. Now you have a 6&8 for free. We played this system for hours and lost 30 bucks not bad.

Ok so ive been horseing around and thought about this On my shooting only so far it seems to work ok. Use the same set for you cycle on the come out. I use v3 you can use what ever. You will be surprised by how many dp's you get :lol: Ok 64 across as each number hits you take that number down and its pay off you do this three times. Think of it as anti come betting. Say we set a point of 8 the 9 rolls next take it down now the 5 hits take it down now the 4 rolls take it down. Thats it your done do what ever with the point as you wish.
What if i point out ops go to 128 across take there again 3 hits and come down . If you get only two hits try one more time with 128 across if no sucess leave table and fix toss.

The play seems ok so far still shooting still working on it.
Pros got all numbers covered except craps and 7 no quess work.
pro's only cost 192 If you cant take a small loss of this much please go home. 320 if you lose a third point out.
pros if your on a table that has no repeaters( like when i come bet) your safe ;)

Cons point outs but no one wins there any how except for darksiders.
cons you need two small separete shoots to break even for the most part.
cons its a grind and if you cacth a big roll your sitting there with your teeth in your mouth.

This should cover the numbers players .

Ok dont want to spread action try a single numbers system and down. 60 dollar six and down. 60 60 120 Thats 240 on a shot at your main sig number think you can change set to toss a 4 or 10 try 50 dollar ten one hit and down .Want some thing a lttle risky try 25 50 100 thats three chances at a hit on the ten and down. Reset back to 25 after a win.
Im a big fan of single bet systems threr boring as watching paint dry but they keep you ass out of the fire 90 percent of the time.
Ok guys lets see your most conserative side Please no 220 inside regressions or any other cowboy moves.

Dylanfreake
Posts: 851
Joined: Mon Aug 15, 2011 5:11 am

Re: Tight systems

Post by Dylanfreake » Sun Dec 15, 2013 5:20 am

uhhohh, Operator is back in full form .

Dave73

Re: Tight systems

Post by Dave73 » Sun Dec 15, 2013 10:38 pm

Place 6 &8 for at least double table minimum. After one hit cut both place bets in half then let them ride. You now have both bets paid for and a little profit. If you want to be more conservative you can go down after 4,5 or how ever many rolls.

al_falcons
Posts: 183
Joined: Fri Jul 22, 2011 2:48 pm

Re: Tight systems

Post by al_falcons » Tue Dec 17, 2013 10:12 pm

Hi Operator, I don't know a "cowboy" move is, but hopefully this is not one of them. I have been playing this on other DI shooters lately with some good success, it is a good way to start out slow and see where people are going with their roll. Bypass the come out roll and place $12 6&8. Take 2 hits without pressing and you will have collected $28, and have a $4 profit. On the next hit start pressing each hit $6. Anything after that is pure profit.

Operator
Posts: 229
Joined: Sun Apr 29, 2012 5:08 pm

Re: Tight systems

Post by Operator » Fri Dec 20, 2013 5:46 pm

Thanks guys not too many people play a tight system. Im headed to tunica tommorow.

jws99

Re: Tight systems

Post by jws99 » Wed Feb 05, 2014 2:36 pm

This is def. a grinder system. Been working well for me. Buy-In for $150-$300.
1. Place 6 & 8 for $12.
2. After 1 hit go down to $6 on 6\8. ($2 profit locked up)
3. Next hit place 5 for $5. (3 numbers working and $4 profit locked)
4. Next hit place 9 for $5
5. Next hit place 4 for $5
6. Next hit place 10 for $5.
7. Start making come bets.
8. If you hit any of your place bets, take your place bet down and use it for odds on the come flat bet..
I start with 1x odds and when a come bet is hit, go off/on and then take 2x odds.
Once a number is hit 5 times. Make your come bet $10. (Typically does not get that far but if you get a really hot shooter you can make some decent $.)
-Don't forget to toke the dealers!

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