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Cold, Choppy, Hot? Any guidelines for identification?

Posted: Mon Mar 25, 2013 12:39 am
by bobthetree
How does one declare a table is cold, hot, or choppy? It may seem like a dumb question, but this is one of those things that is obvious in retrospective, but I imagine difficult to do in the moment. Obviously there is a lot of touch and feel to it and guys who have been around the table for a long time will be better at it. Is there a good guide for newbies, and or analytical thinkers [read - needs programatic answers :P] ? Like if 3 shooters in a row make 2 points each, is the table hot? WWLWLWWLLL, is that a choppy table? 3 PSO = cold? If there isn't a good answer for analytical ways to identify a table, then I'm OK with that. Although I'm not holding anyones feet to the fire here, and saying I'm going to build some UNBEATABLE SYSTEM based on your friendly advice here either, just some guidelines would be nice ;) Feel free to flame me if I am missing some obvious search too!

Re: Cold, Choppy, Hot? Any guidelines for identification?

Posted: Mon Mar 25, 2013 8:51 am
by TwinStix
I guess it all depends on how youre betting.

Three PSOs in a row sounds like hot action to a darksider.

How do you usually play?

Re: Cold, Choppy, Hot? Any guidelines for identification?

Posted: Tue Mar 26, 2013 8:23 am
by Michael
The "Dice Doctor" stated the table can turn from hot to cold or cold to hot with ONE roll of the dice.
I believe!

Re: Cold, Choppy, Hot? Any guidelines for identification?

Posted: Tue Mar 26, 2013 8:32 am
by heavy
Imagine a pendulum swinging back and forth on a Grandfather clock. Swing to the left and it starts trending cold . . . then swing back to the right and it moves toward hot . . . but 80% of the time it's choppy. Learn how to survive the chop and you'll profit on the high sides. How do you recognize a hot table? There are a lot of indicators and I'll mention a few of them later this morning. But let's start with this one. On any hot hand the prop box bets pile up.

Re: Cold, Choppy, Hot? Any guidelines for identification?

Posted: Tue Mar 26, 2013 3:13 pm
by rapping.captain
Irish and Michael are correct there is no such thing as a hot or cold table only one that is defined by natural variances. Hot or cold tables are of what or lack of what of a shooter makes it so.

If he is off and can not hit the broad side of a barn than he should quit or pass the dice to one that can as quickly as possible and not try and hammer a roll out of it.

If he is on than why not pass the dice back to him as soon as possible.

After all a lot of you players have loss what the real object of the game is which is to make money at this game not how good you shoot the dice. How good you shoot the dice is only good as EGO FODDER or bagging rights. Results is what counts.

Re: Cold, Choppy, Hot? Any guidelines for identification?

Posted: Tue Nov 19, 2013 7:03 pm
by luxlogs
Start a extra row of chips


1st Shooter Sevens Out, White Chip
2nd Shooter Sevens Out, White Chip
3rd Shooter Makes Point, Red Chip
4th Shooter Sevens Out, White Chip
5th Shooter Makes Point, Red Chip
6th Shooter Sevens Out, White Chip
7th Shooter Makes Point, Red Chip
8th Shooter Sevens Out, White Chip
9th Shooter Makes Point, Red Chip

Look Down and what do you see, at a glance I might add
WWRWRWRWR
Thats a Chop

Re: Cold, Choppy, Hot? Any guidelines for identification?

Posted: Tue Nov 19, 2013 7:22 pm
by Team Taylor
I started to say your chip stack makes a really good indicator!!!

Re: Cold, Choppy, Hot? Any guidelines for identification?

Posted: Tue Nov 19, 2013 8:37 pm
by arrgy
It all depends on how you bet, and really how many rolls they make in between point cycles.

As an example, if you don't play the line, and stick with inside numbers, and someone throws 30 field numbers in a row before going out is not a hot shooter for you.

The poor DC player who gets wacked because the shooter throws nothing but inside numbers but can't make a 10 is a cold shooter to the DP player.