$300 in comp chips, flat bets only--how would you bet them?
Posted: Fri Sep 20, 2013 7:35 am
Like the title says. Let's say you've been given $300 in "free play" chips ($5 units) but you can only use them on the Pass, Don't Pass, Come a and Don't Come lines. How would you use them?
I'm tryin' to find a play for them, and of course limit the possibility of losing real money (as opposed to the loss of the free-play chips). My imagination is limited to maybe something like this:
I bet $5 on the PL and roll a 4. I bet $216 across in real money, $40 real odds, and a $150 Come bet to cover a PSO seven on the next roll. (If I roll a PSO seven, then I've only lost $111 instead of $261.) But let's say I roll a 6. I get paid $56 and take down the 48 place bet on the 6. Now I have $213 in real money out there--$168 in place bets and $45 on the PL ($5 w/40 odds), and a $150 even-money bet on the 6. That's the best I can come up with for an idea on how to use $300 in comp chips. (Of course, I'd run a variation of this as many times as the $300 funny money lasts.) At least this way, I stand to salvage part of the value of the comps on their first roll of exposure, instead of just having them exposed to a losing number outright. If I hit the 6 again, I win $150--I'd place the 6 for $48 and have a total of $261 on the table at a cost of $63. (Or if I'm chicken little, I could regress all the bets/odds to show a profit, and run the same game over again when I seven out.)
Anybody got a better idea? I'd love to hear'em. There's gotta be a better way to use the comps (maybe as insurance) instead of just burning them up piecemeal as the Pass or Don't bets. The only other thing I could think of is to spend the comps piecemeal on the Pass Line in combination with Horn or Hop bets, but I couldn't figure out a good scheme that paid part of the comp's value immediately and left the comp bet on the table. All ya'll with real experience, what say you? I'd love to hear from Heavy, MP and Mad Professor on this.
Thanks!
I'm tryin' to find a play for them, and of course limit the possibility of losing real money (as opposed to the loss of the free-play chips). My imagination is limited to maybe something like this:
I bet $5 on the PL and roll a 4. I bet $216 across in real money, $40 real odds, and a $150 Come bet to cover a PSO seven on the next roll. (If I roll a PSO seven, then I've only lost $111 instead of $261.) But let's say I roll a 6. I get paid $56 and take down the 48 place bet on the 6. Now I have $213 in real money out there--$168 in place bets and $45 on the PL ($5 w/40 odds), and a $150 even-money bet on the 6. That's the best I can come up with for an idea on how to use $300 in comp chips. (Of course, I'd run a variation of this as many times as the $300 funny money lasts.) At least this way, I stand to salvage part of the value of the comps on their first roll of exposure, instead of just having them exposed to a losing number outright. If I hit the 6 again, I win $150--I'd place the 6 for $48 and have a total of $261 on the table at a cost of $63. (Or if I'm chicken little, I could regress all the bets/odds to show a profit, and run the same game over again when I seven out.)
Anybody got a better idea? I'd love to hear'em. There's gotta be a better way to use the comps (maybe as insurance) instead of just burning them up piecemeal as the Pass or Don't bets. The only other thing I could think of is to spend the comps piecemeal on the Pass Line in combination with Horn or Hop bets, but I couldn't figure out a good scheme that paid part of the comp's value immediately and left the comp bet on the table. All ya'll with real experience, what say you? I'd love to hear from Heavy, MP and Mad Professor on this.
Thanks!