the hop system

Setting and influencing the dice roll is just part of the picture. To beat the dice you have to know how to bet the dice. Whether you call it a "system," a "strategy," or just a way to play - this is the place to discuss it.

Moderators: 220Inside, DarthNater

Post Reply
Moe Bettor
Posts: 1596
Joined: Mon Dec 21, 2015 2:31 pm

the hop system

Post by Moe Bettor » Sat Sep 11, 2021 8:35 pm

This may have been discussed somewhere in the archives. Basically you place the 4,5,9,10 and hop the 6s and 8s for the minimum. The amt. of money you use on each can create a profit no matter what hits. The seven out is the worst case scenario here..the craps numbers and the yo are pretty well covered by the amt you get for the hops over time. Haven't tried this on my table or anywhere else except WinCraps where it fared so,so since a string of yo's and craps numbers and 7s appeared. After they stopped, it was a pretty good winner.

Parson
Posts: 718
Joined: Thu Jun 18, 2020 8:52 pm

Re: the hop system

Post by Parson » Sat Sep 11, 2021 9:42 pm

What were the bet amounts?
If your gonna color up, there needs to be paint on the brush.

Moe Bettor
Posts: 1596
Joined: Mon Dec 21, 2015 2:31 pm

Re: the hop system

Post by Moe Bettor » Sun Sep 12, 2021 8:29 am

Just ran a sim on it with WinCraps using the following bets: $15 on 4, 5,9, 10 and $15 hopping the sixes, $15 hopping 8s. That is..$5 on each combo of six and eight. Start was $1000. First roll 12..$967. Next roll 8..$1017. 6H got me to $1142. Six again got me to $1192. 6H again..now I'm at $1317..
Did throw a seven which cut it down, but it came back again. It's interesting.

MrLucky
Posts: 15
Joined: Mon Jul 26, 2021 9:10 pm

Re: the hop system

Post by MrLucky » Sun Sep 12, 2021 12:48 pm

Why not add a $10 craps to the bet as well.

User avatar
heavy
Site Admin
Posts: 10653
Joined: Mon Nov 22, 2010 11:46 am
Location: Texas
Contact:

Re: the hop system

Post by heavy » Sun Sep 12, 2021 12:54 pm

Run a small sim of . . . say 1200 rolls and see how it plays out. Should be easy to script in WinCraps if you're familiar with writing WinCraps scripts. If not, Steen might be willing to help.
"Get in, get up, and get gone."
- Heavy

MrLucky
Posts: 15
Joined: Mon Jul 26, 2021 9:10 pm

Re: the hop system

Post by MrLucky » Sun Sep 12, 2021 1:00 pm

heavy wrote: Sun Sep 12, 2021 12:54 pm Run a small sim of . . . say 1200 rolls and see how it plays out. Should be easy to script in WinCraps if you're familiar with writing WinCraps scripts. If not, Steen might be willing to help.
Forgive my ignorance but with WinCraps is that just random tosses? If a DI has a propencity to throw hardways then this could be profitable

Moe Bettor
Posts: 1596
Joined: Mon Dec 21, 2015 2:31 pm

Re: the hop system

Post by Moe Bettor » Sun Sep 12, 2021 1:16 pm

I supposed this for the DI inclined. BUT it might work to some extent in generalif you set the bets right..maybe $3 each way for the 6 and 8. This is lower level stuff. Will experiment with $25 table.

User avatar
heavy
Site Admin
Posts: 10653
Joined: Mon Nov 22, 2010 11:46 am
Location: Texas
Contact:

Re: the hop system

Post by heavy » Sun Sep 12, 2021 2:37 pm

Forgive my ignorance but with WinCraps ... profitable

If you have the full (paid) version of WinCraps and some programming skill there is a "skew" function in there that allows you to program in an advantage over any bet you wish. That effectively let's you program in a DI's advantage is you use BoneTracker to analyze your rolls and know your advantage on specific numbers or bets.
"Get in, get up, and get gone."
- Heavy

advdel77
Posts: 162
Joined: Thu Sep 18, 2014 3:39 pm

Re: the hop system

Post by advdel77 » Tue Sep 21, 2021 4:28 pm

give some of the negative to the hop betting.

advdel77
Posts: 162
Joined: Thu Sep 18, 2014 3:39 pm

Re: the hop system

Post by advdel77 » Tue Sep 21, 2021 7:19 pm

Never mind I was thinking hopping sevens not 6 or 8. I answered my own question.

Post Reply